﻿using NodeCanvas.Framework;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.AI.Node
{
    [Category("Ggame/Liberty")]
    public class SetNpcStatus : AIBaseNode
    {
        public BBParameter<NpcStatus> npcStatus;
        protected override void OnExecute()
        {
            _entity.data.npcStatus = npcStatus.value;
            EndAction();
        }
    }
}